|
Two days - Four Events
October 5th - Saturday Super Slam! • Super Mariokart • Super Smash Bros. Melee October 6th - Sunday Retro Revenge! • TMNT Tournament Fighters • Revenge of Atari Finale Plus! Super Puzzle Fighter II Turbo tournament |Click Here| for more info on the arcade events |
|
Events start @ 12:00pm
Please sign in early to guarantee we can accommodate you for competition - spaces may be limited due to overwhelming demand. For details on these games, please see the following information below. |
Saturday Super Slam!
Super Mariokart
Saturday we're going to be kicking the tournament off with some comical kart racing in the classic SNES game Super Mariokart.
This 16-bit kart racer demands not only impeccable racing skills but also brings banana peels and koopa shells into the mix.
Swerve, leap, and speed your way to the finish line, but don't spin out!
Retro Stats
Name: Super Mariokart (スーパーマリオカート)
System: Super Nintendo Entertainment System (SNES)
Year: 1992
Random Fact: This game was the 3rd best selling SNES game - beating out Street Fighter II by nearly 2 million copies sold.
This 16-bit kart racer demands not only impeccable racing skills but also brings banana peels and koopa shells into the mix.
Swerve, leap, and speed your way to the finish line, but don't spin out!
Retro Stats
Name: Super Mariokart (スーパーマリオカート)
System: Super Nintendo Entertainment System (SNES)
Year: 1992
Random Fact: This game was the 3rd best selling SNES game - beating out Street Fighter II by nearly 2 million copies sold.
Rules
32-man bracket
Single Elimination
VS Mode (1v1 head-to-head racing)
Set: Best of one (1) round
Upper Finals: Best 2 wins of 3 rounds
Lower Finals: Best 2 wins of 3 rounds
Grand Finals: Battle Mode (1v1 head-to-head balloon-popping battle!)
Competitors agree to the Characters to be used in the match.
Players agree to course to be used in round(s) of competition.
32-man bracket
Single Elimination
VS Mode (1v1 head-to-head racing)
Set: Best of one (1) round
Upper Finals: Best 2 wins of 3 rounds
Lower Finals: Best 2 wins of 3 rounds
Grand Finals: Battle Mode (1v1 head-to-head balloon-popping battle!)
Competitors agree to the Characters to be used in the match.
Players agree to course to be used in round(s) of competition.
Super Smash Bros. Melee
The finale of Saturday evening will be headed up with the ever popular multiplayer battle royal action game Super Smash Bros. Melee!
Nintendo's classic gaming icons leap into the ring in this action-packed and quirky fighting style game where you will have to punch, kick, and blast your opponent out of the ring to score KO's and be the last one standing.
Retro Stats:
Name: Super Smash Bros. Melee (大乱闘スマッシュブラザーズDX)
System: Nintendo Gamecube
Year: 2001
Random Fact: Released just 2 years after the original Super Smash Bros. on the N64!
Nintendo's classic gaming icons leap into the ring in this action-packed and quirky fighting style game where you will have to punch, kick, and blast your opponent out of the ring to score KO's and be the last one standing.
Retro Stats:
Name: Super Smash Bros. Melee (大乱闘スマッシュブラザーズDX)
System: Nintendo Gamecube
Year: 2001
Random Fact: Released just 2 years after the original Super Smash Bros. on the N64!
Rules
64-man bracket
Single Elimination
Battle Royal mode (1v1 head-to-head fight)
Items: OFF
Stock: 4
Stock Timer: 8 minutes
Pause: OFF
All other settings default
Set: Best of one (1) round
Upper Finals: Best 2 wins of 3 rounds
Lower Finals: Best 2 wins of 3 rounds
Grand Finals: Best 3 wins of 5 rounds
All rules posted here take precedence, but for additional rules (specifically about which stages used), check out the Smash Bros. rules page: |HERE|
64-man bracket
Single Elimination
Battle Royal mode (1v1 head-to-head fight)
Items: OFF
Stock: 4
Stock Timer: 8 minutes
Pause: OFF
All other settings default
Set: Best of one (1) round
Upper Finals: Best 2 wins of 3 rounds
Lower Finals: Best 2 wins of 3 rounds
Grand Finals: Best 3 wins of 5 rounds
- Players agree to stage to be played on.
- Players agree to characters to be used.
All rules posted here take precedence, but for additional rules (specifically about which stages used), check out the Smash Bros. rules page: |HERE|
Sunday Retro Revenge!
Teenage Mutant Ninja Turtles Tournament Fighters
Sunday's first event jumps in with one of the only fighting games found on the NES, a true retro competition experience!
Join Leonardo, Raphael, Donatello, and Michelangelo in a shell-kicking time against the foot clan, a ninja organization headed by none other than THE Shredder. Don't think that's all, as Casey Jones and Hot Head will be joining the fray!
Retro Stats
Name: Teenage Mutant Ninja Turtles Tournament Fighters (aka Teenage Mutant Hero Turtles: Tournament Fighters)
System: Nintendo Entertainment Entertainment System (NES)
Year: 1994
Random Fact: This game was not released in Japan.
Join Leonardo, Raphael, Donatello, and Michelangelo in a shell-kicking time against the foot clan, a ninja organization headed by none other than THE Shredder. Don't think that's all, as Casey Jones and Hot Head will be joining the fray!
Retro Stats
Name: Teenage Mutant Ninja Turtles Tournament Fighters (aka Teenage Mutant Hero Turtles: Tournament Fighters)
System: Nintendo Entertainment Entertainment System (NES)
Year: 1994
Random Fact: This game was not released in Japan.
Rules
Bracket: 32-man Bracket
Type: Single-elimination
Set: Best of one (1) round
Upper Finals Set: Best 2 wins of 3 rounds
Lower Finals Set: Best 2 wins of 3 rounds
Grand Finals Set: Best 3 wins of 5 rounds
Mode: VS Player
Speed: Normal
Timer: 60
Strength: 4
Bracket: 32-man Bracket
Type: Single-elimination
Set: Best of one (1) round
Upper Finals Set: Best 2 wins of 3 rounds
Lower Finals Set: Best 2 wins of 3 rounds
Grand Finals Set: Best 3 wins of 5 rounds
Mode: VS Player
Speed: Normal
Timer: 60
Strength: 4
- Players agree to stage to be played on.
- Players agree to characters to be used.
Revenge of Atari
It's 2013 and the Atari is hitting the Portland Retro Gaming Expo with a vengeance!
This year we are getting a double dose of Atari where competitors will be fighting it out in Surround and Medieval Mayhem. Some keen gamers may recognize Surround as a head-to-head "light cycle" game where two men enter the Atari arena, but only one man leaves. And if that isn't enough classic competition, it is with great pleasure to put the competitors' retro skills to the test in the homebrew game Medieval Mayhem.
System: Atari 2600
Year: 1977 (surround), 2006 (Medieval Mayhem)
Random Fact: Medieval Mayhem was inspired by Atari's 1980 arcade game Warlords (first ported to the Atari 2600 in 1981)
This year we are getting a double dose of Atari where competitors will be fighting it out in Surround and Medieval Mayhem. Some keen gamers may recognize Surround as a head-to-head "light cycle" game where two men enter the Atari arena, but only one man leaves. And if that isn't enough classic competition, it is with great pleasure to put the competitors' retro skills to the test in the homebrew game Medieval Mayhem.
System: Atari 2600
Year: 1977 (surround), 2006 (Medieval Mayhem)
Random Fact: Medieval Mayhem was inspired by Atari's 1980 arcade game Warlords (first ported to the Atari 2600 in 1981)
Rules
Surround:
One vs One
Single Elmination
Best 2 wins out of 3 rounds
Finals: Will not be played out, winners advance to Medieval Mayhem
Grand Finals: Will be played out in the Medieval Mayhem event
Medieval Mayhem:
4 player free-for-all
Singe-elimination
Best 1 win of 1 round
Finalists from the Surround event will be placed into a Grand Finale event of Medieval Mayhem. The winner of this event is crowned Grand Champion Atari Maestro Supreme.
Surround:
One vs One
Single Elmination
Best 2 wins out of 3 rounds
Finals: Will not be played out, winners advance to Medieval Mayhem
Grand Finals: Will be played out in the Medieval Mayhem event
Medieval Mayhem:
4 player free-for-all
Singe-elimination
Best 1 win of 1 round
Finalists from the Surround event will be placed into a Grand Finale event of Medieval Mayhem. The winner of this event is crowned Grand Champion Atari Maestro Supreme.
General Tournament Rules
- Check with the OCG booth located in the tournament area for start times and to for registration.
- Tournament entries may be cut off if the tournament reaches capacity.
- No outside controllers are to be used in competition (controllers will be provided by event coordinators).
- Any technical problems must be alerted to a referee as soon as possible.
- No use of pause is allowed; if game is paused the player in violation of this clause will forfeit the round in question.
- Sportsmanship clause is in effect (no unsportsman-like behavior allowed), this is under referee judgement.
- A "Winner" is the player declared in-game whenever possible, if not possible a referee will decide an outcome.
- Console tournaments may be subject to change.